Fantasy Battlegrounds is a new way to put some fun into your gaming experience! The premise is simple and can be enjoyed by everyone, even those who don't participate in battlegrounds or in any PvP activity whatsoever. In fact, Fantasy Battlegrounds is an online OR an offline experience depending on how you choose to play, which means you can still participate even without ever actually signing in!
Participation enters you into a twelve week tournament made up of Players and Coaches, divided into twelve weekly games starting on February 24th. Anyone can play as one or both over the course of the tournament. The object is simple... try to outscore your guildmates!
Simply said, Players in Fantasy Battlegrounds do the fighting. As a Player it's your job to entice Coaches to select you, and then to deliver the best possible score for them, and for yourself, by submitting your best score sheet.
Players must pay a one-time 10,000 gold entry fee plus 2,000 gold per week to be on the active list, but each automatically receives 1,000 gold per week from each Coach who selects them. Skipping one or more weeks and not paying the 2,000 gold does not require repayment of the entry fee when a Player decides to return.
Players must submit one Battlegrounds Deathmatch score sheet of their choosing each week, showing all stats and medals, and are paid gold equal to their listed "Score" value each week (the stat from the score sheet and not the calculated score used by Coaches). Medals earned but not showing in a score sheet do not count toward the Player score calculation. All score sheets are made available to all Coaches.
Players may only use one character per week, and must select and inform Coaches of the character before the week begins, however characters used may change from week to week.
Players who are active at the beginning of a week but fail to submit a score sheet go on the injured list. Player fees for the week are not reimbursed. To come off the injured list and be reinstated, Players must pay 10,000 gold in addition to regular fees and must play the next week. Selecting a Player immediately off the injured list costs each Coach 3,000 gold, to be added to the pot.
Each week, and at the end of the tournament, an MVP is chosen. The MVP is the Player that earns the highest weighted average score among his or her Coaches ((sum of each (score * percent) / sum of percent * 10) * # Coaches). Players receive an additional 10,000 gold for this distinction each week.
Players not selected by any Coach in a single week are still eligible for payment equal to their listed "Score" value but are not eligible for weekly MVP consideration.
Players failing to submit a score sheet in a given week receive 50% of their prior week score if on the injured list or 90% of the average score of all active Players that week if the week is skipped (no weekly payment needed).
The goal of a Coach in Fantasy Battlegrounds is to assemble the best 4-Player team, week by week, in order to outscore other Coaches. Coaches must select Players based on a budget and assign those Players to specific roles and "play times".
Coaches must pay 15,000 gold per week to play in a given week and must play with an active 4-Player team at least 9 weeks to be eligible for the end of tournament prizes. Coaches who opt out of a week may score 90% of the average of all active Coaches that week if fees are paid. Not paying the fee scores a Coach nothing that week.
A Coach's team must include two DPS, one healer and one generalist. Any Player can be selected for any role, and this can vary from Coach to Coach. Coaches may also alter the "play times" by Player by choosing weightings for each of their four Players between 20% and 40%, which must add to 100%. Teams are blind from Players and other Coaches until the new week begins. Coaches who are also Players may not select themselves to a team.
After week 1, Coaches must pay a premium for high performing Players. There is no cap by week, but all Coaches have a 20,000 gold cap for the season. The 3 highest weighted average scorers from the previous week cost 3,000, 2,000 and 1,000 additional gold each week, payable directly to the Player via the Tournament Commissioner.
When selected Players go on the injured list, Coaches receive scores based on a proportional increase to their remaining team (sum of each (score * percent) / sum of percent).
Each week begins Monday at 1:00 AM Eastern and ends Saturday at 1:00 AM Eastern. Player score sheets must be from within these times.
Players must submit fees and character selections for the coming week to the Tournament Commissioner by Saturday at 11:00 PM Eastern. Coaches must submit fees and team selections to the Tournament Commissioner by Sunday at 11:00 PM Eastern.
All points earned in a week are erased for the next week but are accumulated for the championship.
The official pot is managed by these rules, and administered by the Tournament Commissioner, however there is no restriction on side betting or independent negotiations between Players and Coaches.
Guild members who play both as a Player and a Coach are scored independently for each, and may not play as more than one Player or more than one Coach.
All results will be published weekly on the Gulda Femina website, and all winnings will be paid weekly by the Tournament Commissioner.
Rules are governed by the honor system. Any changes to the prevailing rules that are made retroactively to the beginning of the tournament must include payment or collection of any changes to gold distribution and may only be made by the Tournament Commissioner. Any Player or Coach may opt out of any changes with zero penalty but must then remain out for the remainder of the tournament.
Prior to the start of the tournament there will be an exhibition week starting on February 17th. During this time, any guild members choosing to participate as Players have an opportunity to try to attract any guild members choosing to participate as Coaches. This may include posting stat sheets in social media, trash-talking other potential Players, or if done in secrecy even bribery is fair game.
Each week's MVP is awarded 10,000 gold. The winning Coach takes half of the week's remaining pot, with the other half going into the championship pot. In the event of a tie the pot is split. When the tournament ends, a Tournament MVP is determined by adding together all weekly Player scores and is awarded 50,000 gold. The Player with the highest cumulative "play time" is awarded 20,000 gold. The winning Coach and runner-up Coach are also determined by adding together all weekly Coach scores, with the winner receiving 75% of the remaining pot and the runner-up receiving 25%.
Each assigned role scores differently based on the below listed components and weightings.